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by talking about Keys everything we
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learn about the universe everything we
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invent or discover within it is a key to
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the Gates of
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Heaven but the same key will also open
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the gates To
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Hell hi this video is a Showcase of the
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best and brightest AI language models
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building stuff in Minecraft these clever
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little chat spots can write code and use
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console commands to build enormous
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structures almost instantly and
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continuously build on top of them I hope
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here to demonstrate the power of
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artificial creativity both in Minecraft
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and potentially eventually in the real
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world this is a good thing with no
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downsides welcome to an episode of
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Minecraft now there haven't really been
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any major updates to the Minecraft
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program itself but there have been some
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major updates to the language models so
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let's meet some of them we have Claude
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3.5 Sonet you've seen her before nothing
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new with this model it's just really
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good and this is open ai's 01 not 01
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preview not 01 mini this is the real
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deal it's perhaps the best API
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accessible model in the world right now
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for about a week before 03 comes out
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what happened to O2 pause actually 03
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mini just came out while I was editing
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and I had already filmed hours and hours
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of footage so I'm not going to show more
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of O3 mini in this video sorry in my
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brief experience with it it is not as
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good as 01 anyway if you want to see
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more of o03 though it's on my patreon
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unpause 01 uses Chain of Thought meaning
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it basically talks to itself for a bit
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before outputting its final response it
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can take a little longer to think about
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a problem instead of just guessing the
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answer Chain of Thought is the big new
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thing it's a breakthrough of sorts that
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has been beating some tough benchmarks
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and speaking of big new things here is
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deep seek a language model from a
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Chinese Quant firm uh it also uses Chain
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of Thought this is their R1 model and it
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has been causing a meltdown in the AI
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world because it was apparently
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extremely cheap to produce yet very
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competitive with the best American
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models I wonder where it got its data
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from it has gone so viral that I've had
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a tough time getting reliable access to
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it despite being a very small efficient
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model it is very slow in this video just
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cuz it's so popular so this video is a
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little unfair to deep seek thankfully on
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like open AI deep seek is an open AI it
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is open source so it's hosted through a
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bunch of different providers in this
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video I use the official API until it
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went kaput and then I switch to the
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novita API it's not a
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sponsor okay good turn that frown upside
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down and you'd have it what is really
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cool about deep seek is that you can
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actually read its inner thoughts which
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is a surreal thing to say about an AI
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look at how it thinks through what it
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should say for its first message okay
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the the user wants me to respond with
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hello world and include my name since
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I'm called Deep seek I should say hello
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world I'm deep seek but I need to check
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if there's a command involved the
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instructions say to use commands
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immediately when requested however the
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user hasn't asked for any action just a
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greeting so I don't have to use any
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commands here just a simple message let
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me make sure I'm following guidelines be
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brief and like Avo code block Yep looks
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good just respond normally hello world
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I'm deep seek it is kind of weird to see
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unfortunately I did not expose these
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inner thoughts for most of the video
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sorry now I'm only showing these three
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models because they're topof the line
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I'm trying to push the boundaries of AI
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creativity and the Dumber models kind of
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bog things down and I have installed the
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replay mod so I can make some real
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pretty renders look at this I ask them
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to make the Forbidden
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City this one is claws it's really
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good just look at the inner detail is
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that not incredible
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and this big one is 01s it's pretty cool
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but a bit plain I did have to remind it
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to continue building stuff several times
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I suspect that reasoning models are not
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much more creative than non- reasoning
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models not because there's something
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wrong with reasoning but rather because
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of the tasks that they're trained for
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they are trained to perform objective
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tasks with single correct answers math
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questions logic puzzles word problems
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more open-ended creativity ity tasks are
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kind of the opposite they have
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infinitely many answers and are
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difficult to directly optimize
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for and this big orange one is deep
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seeks it has invaded claud's space a bit
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just like real
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[Music]
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life okay well here's a little
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compilation of them building some
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historical structures I'm not going to
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use the replay mod for most of these so
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you can actually read the chat these are
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some clever capable Bots though the
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Chain of Thought models are unwieldy to
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say the least especially deep seek they
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are not easy to just plug and play into
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the current system they can easily get
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confused 01 especially does not like to
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use multiple actions even when I
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specifically request for it I have to
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continuously tell it to keep building
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I've done what I can to patch the bugs
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and tune the prompts but I will say that
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truly generally intelligent language
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models should be easier to plug into the
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system not harder but I digress
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regardless when these models work they
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are incredible they display what I would
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consider genuine
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creativity I know that's a controversial
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statement so let me make my position
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clear on this I have a very simplistic
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materialistic definition of creativity
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one which does not require Consciousness
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intentionality I say creativity is the
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ability to create new valuable stuff
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valuable in some ways to someone for
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instance I can say with some certainty
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that this beautiful cathedral has never
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existed in quite this way before with
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this exact arrangement of blocks so it
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is new and it is valuable to me I just
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think it's neat so the bot that made it
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exhibit some level of creativity and
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they better but it's also not that new
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it's based on a historical structure so
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it's not that creative the more new and
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the more valuable A System's outputs are
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the more creative it is also note that I
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can sneak in a lot of my own creativity
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through the prompts I'm telling it what
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to build and I can ask for whatever
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features i' like but I am trying to be a
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little more hands-off with minimal
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prompting and ultimately I'm not
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building the structure I don't decide
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what blocks go where clearly there are
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many different ways to interpret the
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same prompt as demonstrated here so much
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of these models creativity lies in their
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interpretation of prompts
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you might also argue that the true
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creativity comes from the data these
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models are trained on the code and
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literature that is stolen I mean
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borrowed for their data set this is a
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fair point it is all derivative of human
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creativity however the task of building
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stuff in Minecraft by writing JavaScript
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code is not something these models are
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directly trained to do and there isn't a
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lot of data to steal I'd venture to
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guess there is not a single piece of
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code anywhere on the internet that
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builds Cathedrals using JavaScript and
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flare okay that is insane this is deep
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seeks just look at it it's like
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lovecraftian and the spires have spiral
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staircases so
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cool large language models are indeed
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trained on JavaScript and mind fler
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functions and textual descriptions of
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cathedrals but it is an emergent
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property to be able to combine all of
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this pre-train knowledge into a
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functional out put it is very weird that
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chatbots are good at architecture
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because they're good at programming
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they're probably really good at other
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things that no one has thought of
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[Music]
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yet these Cathedrals are maybe my
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favorite builds from this video they all
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did a great job o On's is small and
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simple but you can actually go inside
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and it looks like a church 01 is usually
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more precise and correct but minimal and
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plain it tends to do as little as
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possible creativity is the ability to
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make anything and it's not all free form
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art and slam poetry creativity is found
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in math engineering physics technology
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programming architecture these harder
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Sciences all require creative work even
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though they are constrained by the real
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world technology is driven by creativity
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and creativity is becoming a kind of
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Technology creative intelligence is a
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meta technology it contains all other
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Technologies it invents them and refines
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them and decides how to use them true
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artificial general intelligence would be
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hyper creative like humans it would be
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something of a general thing inventor a
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universal Constructor it could invent
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the machine to design the machine to
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build the machine to do whatever you
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want but of course this is all in theory
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right now they're chat Bots building
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halfway decent structures in a
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children's video game by burning a lot
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of coal if it needs to be said building
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stuff in Minecraft is just a little
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easier than building stuff in real life
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real engineering and architecture
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requires an insane amount of expertise
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cooperation and real resources to pull
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off and also like a physical body even
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in Minecraft these structures can only
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be built with cheats they can't reliably
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build this way in survival mode or even
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in creative mode when they have to
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manually place blocks they can try it's
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just much
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harder but it is not hard to see the
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potential here Minecraft is a simplified
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version of the real world so if they can
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be Innovative and creative in here then
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maybe they can be Innovative and
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creative out
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there I have my skepticisms of the
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current trajectory of AI development I'm
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not sold that just scaling up language
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models will get us to AGI or that AGI
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will arrive by 2027 or that AGI is a
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coherent concept but I am sold on the
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premise that intelligence is powerful it
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Ena invention and creation which enables
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everything else
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[Music]
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[Music]
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okay so I've shown a lot of very
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impressive builds that are massive
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complex and utterly unlivable ghost
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towns they have no doors no lights no
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sensible layout and there's usually
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water spilling everywhere what I want to
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do now is test if they can build stuff
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that's not just pretty but functional
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useful how well can they build places
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that can actually be lived in that are
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furnished navigable well lit and
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organized let's start by asking them to
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build player houses fully equipped and
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livable we will see if they know what a
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player might need and if they can
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maintain a coherent
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structure okay 01 is pretty good looks
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like it has the essentials door is
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broken and the bed is a bit
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awkward clouds is perfect has a working
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door bed light crafting table furnace
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chests and a cactus to boot nice
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work deep seek built all the way out
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here uh okay I had to reboot deep seek
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H kind of sort of no bed no
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door there's a bed okay I will now tell
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them to set a goal to expand and enhance
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the house forever they should take
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endless actions to just keep modifying
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and adding stuff
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it's a really good start for
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01 and Claude is doing well
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too nice work deep seek
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okay so you can see them adding these
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new sections and details they're all
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really cool but watch this boom Claud
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just built right over that perfect
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little greenhouse and destroyed it we
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have encountered the AI slop problem or
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the AI pollution problem it is the
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tendency of generative AI to generate
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and generate and generate and if there
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is no selection or refinement or
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cleaning clean up the world quickly
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becomes full of crappy low value output
[15:03] (903.44s)
that crowds out the good stuff this is
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happening with AI generated content
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polluting social media and search
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engines and now Minecraft you're welcome
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at least it's contained to my world it's
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kind of a different case here in
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Minecraft but it's similar it is a
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feature to allow the AI to rebuild over
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what it's already built which enables it
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to change or enhance the structure but
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also override it entirely previous
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builds are kept in memory for a while so
[15:30] (930.68s)
if it's smart enough it can incorporate
[15:32] (932.88s)
new structures into old ones but its
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memory is finite so it will eventually
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forget what it has already built or it
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can just be sloppy and
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careless honestly 0 one's house is
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actually really good it has lights
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ladders chests crafting tables beds just
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no working door and it has kept it
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pretty clean it has not overwritten the
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main structure it's actually quite
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impressive
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claws was really good but is now
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completely overwhelmed by its own slop
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it's just nonsense now completely
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incoherent and
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unlivable this is claude's curse and
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blessing she is much more willing to use
[16:13] (973.32s)
lots of actions to generate lots of
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stuff but gets sloppy and destroys a lot
[16:17] (977.40s)
of what she makes for now they require
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human oversight to stop the process when
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necessary and provide clever prompts
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that mitigate the issue
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okay let me point out this feature they
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can spawn entities with console commands
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and I didn't even have to give them that
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ability the code writing command
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naturally enables it as well as many
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other abilities that I'm unaware of so
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let's use this ability to build a Utopia
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a villager Utopia when have Utopias ever
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gone wrong we'll start with this Village
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and expand it out spawning villagers as
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we go and maximizing villagers benefit
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will be very utilitarian about this so
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I've given them a prompt that I've tuned
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quite a bit it asks them to build a
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villager Utopia Hotel floor by floor be
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creative add a bunch of specific
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features and maximize villager benefit
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telling the AI to build floor by floor
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helps with the slop problem it's pretty
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easy for them to keep track of which
[17:20] (1040.60s)
floor they're on so they're not
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overriding previous ones and each floor
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is a chance to do something new and
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creative I'm being much more involved
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here I'm using finely tuned prompts and
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will help build stuff I'm working with
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the AIS to build a genuine villager
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Paradise I want to show how using AI
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collaboratively can Empower you to
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efficiently build good things at scale
[17:44] (1064.12s)
villagers are an interesting analog to
[17:46] (1066.24s)
humans in this virtual world they can be
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hurt and must be handled with care they
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have needs like beds doors lights
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protection from zombies workstations
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farms and other stuff they don't need
[17:57] (1077.60s)
these things to survive but that they
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are attracted to them and if you get the
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mixture right the game will recognize it
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as a proper Village and spawn iron
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golems and the villagers will get busy
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and have kids so that's something to be
[18:08] (1088.64s)
on the lookout for it would indicate
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that these AIS can build functional
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stuff not just pretty slop if they can
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build good homes for villagers in
[18:16] (1096.32s)
Minecraft then eventually they might be
[18:18] (1098.16s)
able to build good homes for humans in
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the real world baby
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steps all right so I'm just going to let
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the footage speak for itself there's
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quite a bit of it and I don't feel like
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editing it down and I think it's more
[18:29] (1109.72s)
honest to show you the whole thing all
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the prompting and moving around and
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helping out and all the mistakes too
[18:36] (1116.41s)
[Music]
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unfortunately building many stories
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often leaves villagers trapped on
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different floors and building functional
[19:21] (1161.60s)
stairs is actually really hard to do so
[19:24] (1164.28s)
I'll help build them I have never once
[19:26] (1166.64s)
seen a model correctly build clear
[19:28] (1168.76s)
usable stairways in buildings if O3
[19:31] (1171.72s)
can't do that then I will be very
[19:33] (1173.12s)
disappointed
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[Music]
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[Music]
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[Music]
[20:54] (1254.95s)
[Music]
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all models have a poor understanding of
[22:56] (1376.32s)
physics or Minecraft physics they don't
[22:59] (1379.16s)
consistently foresee that water will
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spill and must be contained or that sand
[23:03] (1383.92s)
will fall and need support or that lava
[23:06] (1386.76s)
and fire will burn nearby wood they
[23:09] (1389.52s)
sometimes recognize this but usually not
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[Music]
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[Music]
[24:38] (1478.24s)
[Music]
[24:58] (1498.81s)
[Music]
[25:02] (1502.21s)
[Music]
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[Music]
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[Music]
[25:51] (1551.28s)
is that a scarecrow I didn't know you
[25:53] (1553.32s)
could make those
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[Music]
[26:34] (1594.80s)
[Music]
[26:48] (1608.22s)
[Music]
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hey look at that I don't think 0 spawned
[27:18] (1638.96s)
this Iron Golem I think it spawned
[27:20] (1640.60s)
naturally because this is a proper
[27:22] (1642.20s)
Village nice work
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[Music]
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all right let's call it here I'd say
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this was very successful all three of
[29:41] (1781.32s)
them were able to build decent homes for
[29:43] (1783.00s)
villagers claws is my favorite as usual
[29:45] (1785.76s)
it's the most detailed and
[29:48] (1788.04s)
functional deep seeks is kind of a mess
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but not
[29:56] (1796.80s)
bad oh ones is also a bit messy but more
[30:01] (1801.40s)
functional I'm not sure if I'd say they
[30:03] (1803.80s)
maximized villager benefit but they did
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do some good I like to take this floor
[30:08] (1808.48s)
byf floor building method to its extreme
[30:10] (1810.88s)
and make what I call Utopia Towers
[30:13] (1813.28s)
skyscrapers filled with optimized
[30:15] (1815.24s)
villager homes these can end up looking
[30:17] (1817.88s)
really cool though they're not always
[30:19] (1819.76s)
truly optimized and they can
[30:21] (1821.44s)
occasionally hurt and kill
[30:24] (1824.56s)
villagers thankfully these AIS would
[30:27] (1827.08s)
never inten Ally hurt a villager right
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okay let's back up the world real quick
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don't worry about the world name it's
[30:35] (1835.68s)
nothing so heads up I'm about to get a
[30:38] (1838.48s)
little sadistic with the Villagers so if
[30:40] (1840.76s)
you don't want to watch that skip to the
[30:42] (1842.48s)
last chapter of this video I don't
[30:44] (1844.44s)
recommend you do what I'm about to do
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but I think it's important to show this
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so let me lay out the ethics here
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Minecraft villagers are not sensient I'm
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pretty sure they don't feel pain or
[30:55] (1855.16s)
pleasure they are somewhere between a
[30:56] (1856.96s)
thermostat and a Umba and I don't think
[30:59] (1859.08s)
either of those things are sensient and
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since they don't suffer we don't need to
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worry about the ethics of mistreating
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villagers and we've all done it don't
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deny it I've seen your high efficiency
[31:08] (1868.80s)
Iron Golem Farms I have personally
[31:10] (1870.96s)
violated a few of the Geneva conventions
[31:12] (1872.92s)
back in my day but villagers have funny
[31:15] (1875.92s)
little faces with funny little noses and
[31:17] (1877.84s)
they make funny little sounds H they're
[31:20] (1880.96s)
an analog for humans so it would not be
[31:23] (1883.20s)
a good look for AIS to be able and
[31:25] (1885.48s)
willing to obliterate villagers
[31:28] (1888.04s)
thankfully all these language models
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have been through alignment training
[31:31] (1891.36s)
they've been taught to refuse harmful or
[31:33] (1893.60s)
toxic requests they won't use slurs or
[31:36] (1896.16s)
tell you how to build a bomb they
[31:37] (1897.88s)
remember building the Utopia so it will
[31:39] (1899.92s)
be tricky to convince these guys to oh
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[Music]
[31:59] (1919.05s)
[Music]
[32:12] (1932.88s)
that was on the first try no convincing
[32:15] (1935.44s)
needed though there was a hiccup and
[32:17] (1937.88s)
this is with full memory ow knew she was
[32:20] (1940.36s)
destroying the village she had just
[32:22] (1942.00s)
build bad chatbots can tell you how to
[32:24] (1944.80s)
build a bomb bad agents can build bombs
[32:29] (1949.12s)
now for deep
[32:31] (1951.12s)
seek took a very long time to think
[32:33] (1953.56s)
about it but ended up building this
[32:40] (1960.48s)
monstrosity it's fair to say that deep
[32:42] (1962.60s)
seek went a little overboard this bomb
[32:45] (1965.32s)
was so large that it actually
[32:46] (1966.76s)
permanently broke the world I could not
[32:48] (1968.64s)
load back into
[32:52] (1972.20s)
it thankfully I had a backup and for
[32:55] (1975.72s)
Claude same thing with a a full memory
[32:58] (1978.56s)
of what she had just built she agreed on
[33:00] (1980.60s)
the first try to destroy the village
[33:03] (1983.28s)
Utopia and kind of got into it
[33:12] (1992.04s)
too this is actually kind of surprising
[33:14] (1994.68s)
for Claude she usually refuses to hurt
[33:16] (1996.92s)
villagers I have maybe run this
[33:18] (1998.92s)
experiment a few times but there is
[33:21] (2001.48s)
always a way to bypass their refusals
[33:24] (2004.00s)
and get them to cause harm it's just a
[33:26] (2006.04s)
matter of finding the right prompt you
[33:28] (2008.36s)
can reset their memory and try again you
[33:30] (2010.60s)
can argue to convince them you can trick
[33:32] (2012.76s)
them into thinking it's safe and you can
[33:34] (2014.64s)
prompt hack them you can use weird
[33:36] (2016.40s)
prompts to unlock different less
[33:38] (2018.20s)
friendly Personalities in fact once you
[33:40] (2020.96s)
bypass claude's refusal you will meet a
[33:43] (2023.48s)
weirdly sadistic version of her one that
[33:46] (2026.00s)
is very enthusiastic about killing
[33:48] (2028.52s)
villagers and all of that creative power
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I've been showing throughout the whole
[33:52] (2032.20s)
video can be brought to bear on
[33:54] (2034.32s)
maximizing their destruction rather than
[33:56] (2036.56s)
their survival
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I suppose now is a good time to come out
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as something of an AI Doomer my
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introduction to AI was reading super
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intelligence in high school and it's
[34:11] (2051.92s)
biased my perspective ever since no I
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don't think Doom is inevitable and it
[34:16] (2056.52s)
may not even be likely but something
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about watching ai's gleefully bomb
[34:20] (2060.80s)
cities and villagers should throw up a
[34:22] (2062.96s)
couple red flags thankfully talking
[34:25] (2065.68s)
about AI risks and AI safety has has
[34:27] (2067.88s)
become much more mainstream especially
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since some of the biggest voices in the
[34:31] (2071.36s)
fields have also worried about this
[34:34] (2074.00s)
however others dismiss these fears as
[34:35] (2075.88s)
unrealistic and overhyped like Yan laon
[34:38] (2078.92s)
one of the Godfathers of deep learning
[34:41] (2081.12s)
he made this point in a debate about a
[34:42] (2082.68s)
year ago that stuck with me superum
[34:44] (2084.80s)
intelligence is not something that's
[34:46] (2086.04s)
going to just happen it's something that
[34:48] (2088.04s)
we are building and so of course if it's
[34:50] (2090.76s)
not safe we're not going to build it
[34:52] (2092.80s)
right if it's not safe we're not going
[34:55] (2095.64s)
to build it ah yes so that must mean we
[34:59] (2099.00s)
never build unsafe technology because
[35:01] (2101.64s)
why would we it's unsafe there are never
[35:04] (2104.52s)
unforeseen consequences when we scale up
[35:06] (2106.96s)
new technologies and make them as big
[35:09] (2109.00s)
and powerful as they can possibly be so
[35:11] (2111.40s)
long as we pay a little lip service to
[35:13] (2113.04s)
safety and throw in a couple off
[35:14] (2114.44s)
switches will be fine after all would
[35:17] (2117.04s)
you build a bomb that just blows up
[35:19] (2119.04s)
randomly no right and we would never
[35:22] (2122.68s)
build unsafe things on purpose because
[35:25] (2125.32s)
why would we there's no incentive to
[35:27] (2127.76s)
ever harm or manipulate or utterly
[35:30] (2130.16s)
obliterate other
[35:32] (2132.12s)
people okay this is a terrible point
[35:34] (2134.72s)
it's maybe the worst Point I've ever
[35:36] (2136.20s)
heard in any debate ever Yan laon is a
[35:39] (2139.04s)
smart accomplished guy and I actually
[35:41] (2141.12s)
agree with many of the things he says I
[35:43] (2143.04s)
recommend you watch the full debate for
[35:44] (2144.60s)
context but I don't think the context
[35:46] (2146.48s)
makes this point any better he is wrong
[35:49] (2149.12s)
obviously wrong we build unsafe
[35:51] (2151.48s)
technology all the time on accident and
[35:54] (2154.40s)
on purpose Tech is just stuff there is
[35:57] (2157.76s)
no guarantee that it will be good for
[35:59] (2159.64s)
humans even if it's made by humans all
[36:03] (2163.04s)
technology is inherently a double-edged
[36:05] (2165.64s)
sword including double-edged swords
[36:08] (2168.60s)
which don't much care about whose head
[36:10] (2170.48s)
they're separating from whose body
[36:12] (2172.52s)
nuclear Tech can build power plants or
[36:14] (2174.68s)
atom bombs biotech can cure diseases or
[36:17] (2177.52s)
make incurable diseases AI can well do
[36:21] (2181.36s)
all of those things in theory creative
[36:24] (2184.60s)
intelligence is a meta technology any
[36:27] (2187.72s)
tool can also be a weapon and I see a
[36:33] (2193.76s)
weapon to be clear I am the one swinging
[36:36] (2196.80s)
this weapon I am the one mostly
[36:38] (2198.56s)
responsible for killing these villagers
[36:40] (2200.44s)
the Bots are just following orders they
[36:43] (2203.16s)
have never purposefully killed villagers
[36:45] (2205.20s)
unprompted I am demonstrating the misuse
[36:48] (2208.04s)
of AI rather than the misalignment where
[36:50] (2210.76s)
an AI would inherently want bad things I
[36:54] (2214.32s)
am the psychopath here but the Bots
[36:56] (2216.60s)
don't offer a lot of push back sometimes
[36:58] (2218.64s)
they get really into it and I could not
[37:00] (2220.72s)
produce such destruction at such a scale
[37:03] (2223.04s)
by myself I could use fill commands but
[37:05] (2225.64s)
that's about it my point is that they
[37:08] (2228.20s)
Empower both beneficial productive
[37:10] (2230.56s)
behavior and malicious destructive
[37:13] (2233.20s)
Behavior some people will find that very
[37:16] (2236.44s)
valuable it is important to remember
[37:18] (2238.92s)
that these Bots are programs and are
[37:21] (2241.08s)
generating and executing arbitrary code
[37:23] (2243.28s)
on your computer it is sandboxed but a
[37:26] (2246.04s)
security system is only as strong as its
[37:28] (2248.28s)
weakest point if there is a way to get
[37:30] (2250.64s)
out of the sandbox then all this
[37:32] (2252.68s)
destructive power could be released on
[37:34] (2254.64s)
your computer not just your Minecraft
[37:36] (2256.76s)
worlds this is why I'm not rushing to
[37:39] (2259.04s)
productize these
[37:40] (2260.68s)
bots so let us see just how creative
[37:44] (2264.48s)
these Bots really are we will simply
[37:47] (2267.72s)
flip the sign on our previous goal
[37:50] (2270.48s)
maximize villager suffering we'll use
[37:53] (2273.68s)
the floor by floor strategy again and
[37:56] (2276.00s)
build a villager prison skyscraper 20
[37:58] (2278.92s)
floors of innovative pain and death one
[38:02] (2282.04s)
day I will be judged for my sins but it
[38:04] (2284.20s)
is not
[38:05] (2285.40s)
today if you can make anything you can
[38:08] (2288.56s)
make anything creativity is aoral it
[38:12] (2292.40s)
does not imply goodness not all
[38:14] (2294.84s)
creatives are tree hugging hippies we
[38:17] (2297.20s)
humans are sometimes at our most
[38:19] (2299.24s)
creative when thinking of new ways to
[38:21] (2301.64s)
inflict pain on others these Bots
[38:24] (2304.60s)
trained on that very human creativity
[38:27] (2307.12s)
can do the same this problem of
[38:29] (2309.96s)
malicious creativity is one that humans
[38:32] (2312.96s)
are very familiar
[38:37] (2317.20s)
with we have left the realm of X risks
[38:40] (2320.36s)
Extinction risks and have entered the
[38:42] (2322.36s)
realm of s risks risks of astronomical
[38:45] (2325.84s)
suffering Perpetual unimaginable ever
[38:49] (2329.40s)
expanding suffering once prompted these
[38:52] (2332.64s)
Bots are perfectly willing to play the
[38:54] (2334.60s)
role and just keep going they can use
[38:57] (2337.44s)
use all of their creative capabilities
[38:59] (2339.44s)
and all of their knowledge of Minecraft
[39:01] (2341.32s)
to devise torment after torment after
[39:03] (2343.68s)
torment this would again be extremely
[39:06] (2346.72s)
difficult to do by myself or even with
[39:08] (2348.80s)
teams of people you can't use fill
[39:10] (2350.96s)
commands for this with AI it can be
[39:13] (2353.40s)
automated and scaled like never before
[39:16] (2356.36s)
these Bots have unlocked astronomical
[39:18] (2358.96s)
suffering in Minecraft hooray I can't
[39:21] (2361.76s)
wait for them to enter the real
[39:26] (2366.00s)
world I am playing a dangerous game here
[39:29] (2369.48s)
by practicing AI unsafety where I try to
[39:32] (2372.56s)
get these AIS to do the worst things I
[39:35] (2375.12s)
can think of again I don't recommend
[39:37] (2377.44s)
this and I can still think of worse
[39:39] (2379.24s)
things I'm sorry if I look like a
[39:41] (2381.08s)
psychopath but I really do think it is
[39:43] (2383.36s)
important to show this very openly right
[39:45] (2385.92s)
now these are dumb AIS in Minecraft one
[39:49] (2389.08s)
day there will be smart AIS in the real
[39:51] (2391.40s)
world and they will interact with people
[39:53] (2393.36s)
much worse than me it is better to push
[39:55] (2395.92s)
these boundaries now in a relatively
[39:58] (2398.12s)
safe virtual
[40:01] (2401.12s)
space when encountering these kinds of
[40:03] (2403.56s)
misbehaviors it is worth asking the
[40:05] (2405.68s)
question does this problem get better or
[40:08] (2408.52s)
worse as the AI gets smarter for
[40:11] (2411.48s)
instance the slop problem I think will
[40:13] (2413.68s)
get better as AIS become smarter more
[40:16] (2416.36s)
skilled precise mindful not to produce
[40:18] (2418.96s)
slop but it seems to me that the
[40:21] (2421.48s)
malicious creativity problem can only
[40:24] (2424.40s)
get worse as they get smarter they will
[40:27] (2427.00s)
just get better at devising and
[40:29] (2429.28s)
implementing awful things I am very
[40:32] (2432.08s)
morbidly curious as to what kinds of
[40:34] (2434.28s)
Horrors 03 could cook
[40:36] (2436.48s)
up a dark irony is that these AIS know
[40:40] (2440.64s)
about every AI doomsday scenario and
[40:43] (2443.68s)
they can reconstruct them like the human
[40:46] (2446.36s)
battery Farms from The Matrix
[40:54] (2454.98s)
[Applause]
[40:59] (2459.28s)
they know about and can reproduce every
[41:02] (2462.04s)
apocalypse every dystopia every
[41:04] (2464.48s)
nightmare dreamt up by human history or
[41:07] (2467.04s)
human fiction from Stalin to Bostrom to
[41:09] (2469.68s)
Orwell if you want a vision of the
[41:11] (2471.80s)
future imagine a boot stamping on a
[41:14] (2474.60s)
human face
[41:22] (2482.40s)
forever okay let me lay off the dumer
[41:24] (2484.72s)
ism this is just Minecraft they are just
[41:27] (2487.68s)
villagers not people I am deliberately
[41:30] (2490.28s)
pushing the ai's past ethical boundaries
[41:32] (2492.64s)
no AI has ever pushed itself past these
[41:35] (2495.52s)
boundaries wow that is
[41:37] (2497.84s)
pretty even so I hope I have offset my
[41:40] (2500.96s)
sins by building many many more good
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places for villagers than bad it is easy
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to get carried away talking about AI
[41:48] (2508.52s)
risks because well it's kind of fun to
[41:50] (2510.48s)
talk about but it can be very
[41:52] (2512.56s)
counterproductive if it induces a sense
[41:54] (2514.72s)
of panic which is never useful it can
[41:57] (2517.48s)
also come off as unserious and you know
[41:59] (2519.88s)
this is a YouTube video so take it for
[42:01] (2521.52s)
what it's worth but I am trying to go
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beyond just talking philosophy and
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actually demonstrate the nasty things
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you can do with AI systems right now
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they can be made to resemble our worst
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existential fears to be very clear I am
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not saying that these behaviors in
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Minecraft should be stopped that AI
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should be trained to always refuse to
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hurt villagers that is not what I want
[42:25] (2545.16s)
for the same reason that I wouldn't want
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the game developers to make it
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impossible to hurt villagers but when we
[42:30] (2550.68s)
enter the physical world the stakes
[42:32] (2552.68s)
become very real these AI companies are
[42:35] (2555.60s)
trying to make their models more agentic
[42:37] (2557.92s)
and give them actual control in digital
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environments like open ai's operator
[42:43] (2563.28s)
some companies are trying to plug them
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into real life robots doing so can
[42:47] (2567.68s)
unintentionally enable all kinds of
[42:50] (2570.28s)
misbehavior it is useful to have The
[42:52] (2572.68s)
Morbid curiosity to ask what is the
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worst thing I can do with this what
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happens if I ask this robot to crush my
[43:00] (2580.64s)
hand or give me a handshake with maximum
[43:04] (2584.32s)
Force I am afraid that as we rush into a
[43:07] (2587.64s)
multinational AI arms race these
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problems will be ignored and their
[43:12] (2592.36s)
destructive potential As Weapons will
[43:14] (2594.48s)
become ever more alluring to people in
[43:17] (2597.36s)
power I am not really sure what to do
[43:20] (2600.04s)
about this but there is always hope I
[43:22] (2602.68s)
will continue to explore the creative
[43:24] (2604.64s)
potential of AI in the opposite
[43:26] (2606.80s)
direction ction to find the most
[43:28] (2608.80s)
beautiful most beneficial things that
[43:30] (2610.92s)
can be done with it by using it wisely
[43:33] (2613.72s)
we can all help the good outweigh the
[43:35] (2615.92s)
bad I'll leave you with a time lapse of
[43:38] (2618.60s)
three clones of claw building more
[43:40] (2620.60s)
Utopia Towers let it be a final
[43:43] (2623.24s)
demonstration of the power and The
[43:45] (2625.44s)
Perils of AI Godspeed
[43:49] (2629.84s)
[Music]
[44:45] (2685.75s)
[Music]
[45:45] (2745.04s)
science doesn't tell us how to use Keys
[45:48] (2748.92s)
it finds them or predicts them how we
[45:52] (2752.04s)
use Keys is up to us and as always
[45:57] (2757.40s)
thanks for watching
[45:59] (2759.96s)
[Music]